7 Wonders
7 Wonders
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
7 Wonders : Wonder Pack
expansion
EXPLORE NEW HORIZONS!
Build the Great Wall of China, exploit the mysterious standing stones of Stonehenge, mummify your Leaders at Abu Simbel and, finally, discover a Belgian wonder : the Manneken Pis.
The Great Wall gives you many options beacause you can build the stages in any order of your choice.
Stonehenge turns stones into victory points.
You can bury your leaders in Abu Sibmel to earn victory points at the end of the game.
The Manneken Pis copies the effects of the Wonders of neighboring Cities,
7 Wonders : Leaders
expansion
Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks.
This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic dimension to you games : the Leaders.
Choose them wisely and they will help bring your city achieve greatness. Neglect them and they will lead rival cities... or their armies!
7 Wonders : Cities
expansion
Far from the sumptuousness of palaces, in the darkest alleyways, gold changes hands, information is shared, alliances forged and secrets betrayed.
This expansion offers a new type of cards : City cards.
From now on, mercenaries, thieves, spies and diplomats will give a new scale to your wonders.